Mistress of the Hunt. Artemis has advantage on Survival and Stealth checks made in natural environments (forests, mountains, plains, swamps). She cannot be surprised while conscious, and she always knows the direction of any creature she has successfully tracked within the last 24 hours..
Moonlit Vigil. While under moonlight or natural starlight, Artemis gains:
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Advantage on attack rolls
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Advantage on Wisdom (Perception) checks
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Her weapon attacks deal an extra 2d8 radiant damage
Goddess’s Stride. Difficult terrain doesn’t cost Artemis extra movement. As a bonus action, she can become invisible until the end of her next turn (Recharge 5–6).
Spellcasting. Artemis is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 24, +16 to hit with spell attacks). She requires no material components: At will: detect magic, minor illusion, pass without trace
3/day each:greater restoration, cure wounds (5th level), conjure animals
1/day each: conjure elemental, swift quiver, wish
Multiattack. Artemis makes three attacks: two with her Lunar Bow and one with Hunter’s Strike.
Hunter’s Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage. The target must succeed on a DC 20 Dexterity saving throw or be restrained until the end of Artemis’s next turn.
Lunar Bow. Ranged Weapon Attack: +16 to hit, range 150/600 ft., one target. Hit:
24 (2d10 + 8) piercing damage plus one of the following effects (Artemis’s choice):
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Moon Arrow (Radiant): +2d10 radiant damage; target must succeed on a DC 20 Con save or be blinded until the end of its next turn.
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Hunter’s Venom: +2d10 poison damage; target must succeed on a DC 20 Con save or be poisoned for 1 minute (repeat save at end of turns).
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Full Moon Arrow (Recharge 4–6). Artemis fires a radiant arrow at a creature she can see within 60 ft. The target takes 2d10 radiant damage and must succeed on a DC 20 Con save or be blinded until the end of Artemis’s next turn.
Lunar Riposte. When a creature misses Artemis with an attack, she can make one Lunar Bow attack against that creature.
Artemis can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time.
Detect. Artemis makes a Wisdom (Perception) check.
Moonstep. Artemis moves up to half her speed without provoking opportunity attacks.
Lunar Shot (Costs 2 Actions). Artemis makes one Lunar Bow attack.
Description
Artemis walks beneath the moon as both hunter and guardian. Her presence is silent but absolute — every step measured, every arrow inevitable. She embodies the balance between mercy and predation, protecting the wild while punishing those who violate its sacred laws.
Her arrows are guided not merely by sight, but by destiny itself, and when the moon is full, few can escape her gaze — and none can hide forever.
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