Medium Undead, Any Alignment
AC 12 Natural Armor    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed
Mod Save
STR 13 +1 +1
DEX 15 +2 +8
CON 12 +1 +1
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 5 −3 −3
Senses Passive Perception 10
Languages Understands the languages it knew in life but can’t speak
CR 1/2 (XP 100; PB +2)
Traits

Obsidian Shards. Any creature that hits the ghoul with an unarmed strike or a natural weapon (like a bite) takes 1d4 piercing damage from the jagged crystals protruding from its skin.

Abyssal Hunger. The ghoul has advantage on attack rolls against any creature that is currently below its maximum hit points.

Fracture Burst. When the ghoul is reduced to 0 hit points, it shatters. Each creature within 5 feet of it must succeed on a DC 12 Dexterity saving throw or take $1d6$ piercing damage from flying obsidian splinters.

Actions

Obsidian Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or its maximum hit points are reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.

Vile Regurgitation (Recharge 6). The ghoul sprays a 15-foot cone of necrotic ichor. Each creature in that area must make a DC 12 Dexterity saving throw, taking 2d6 necrotic damage on a failed save, or half as much on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sobgobelins

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