Preomnor. This is essentially a pre-stomach that can neutralize otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.
Multi-Lung. This additional lung activates when an Astartes needs to breathe in low-oxygen or poisoned atmospheres. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.
Lyman's Ear. Not only does this implant make an Astartes immune to dizziness or motion sickness, it also allows Space Marines to consciously filter out and enhance certain sounds. To such an extent that a Marine is able to distinguish a human heartbeat from a kilometer away.
Combat Knife Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (2d4 + 3) slashing damage.
Combat Knife Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (2d4 + 3) piercing damage.
Bolter Volley. Ranged Weapon Attack: +3 to hit, range 980/1000 ft., 1-3 target. Hit: # (2d6 + 4) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Adeptus Astartes(commonly known as Space Marines, and colloquially as Angels of Death) are one of the most elite and feared fighting forces in the Imperium of Man. The primary unit of organization in the 41st millennium is the Chapter, a self-contained army fully equipped with its own transport, non-combatant support staff, etc. There are around a thousand Chapters, each comprising a thousand Space Marines. There are far too few Space Marines to form the Imperium's main military forces; instead they operate as highly mobile strike forces. They are entrusted with the most dangerous missions, such as lightning raids behind enemy lines, infiltration, and tunnel fighting. Through selection, training, and conditioning, Marines are physically, mentally, and spiritually superior to any other Imperial soldier.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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