AC
12
Natural armor
Initiative
+2 (12)
HP
3
(1d4 + 1)
Speed
30 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 15 | +2 | +8 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Skills
Perception +2, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Understands Common and Draconic but cannot speak
CR
1 (XP 200; PB +2)
Traits
Draconic Bond. The drake shares your initiative and acts immediately after your turn. It can move and use its reaction on its own, but the only action it can take on its turn is the Dodge action, unless you take a bonus action to command it.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 piercing damage