| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 20 | +5 | +10 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +6 |
| CHA | 16 | +3 | +8 |
Sneak Attack (1/Turn)
Once per turn, Thalia deals an extra (6d6) piercing damage when she hits a target with a finesse or ranged weapon attack and has advantage, or when an ally is within 5 ft. of the target.
Gunslinger’s Grit (3/Day)
When Thalia misses with a firearm attack, she may reroll the attack and take the new result.
Evasion
If Thalia is subjected to an effect that allows her to make a Dex saving throw for half damage, she instead takes no damage on a success, and half on a failure.
Multiattack Thalia makes two firearm attacks or two scimitar attacks.
Arcane Pistol
Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target
Hit: 11 (1d10 + 5) piercing damage + 7 (2d6) force damage
Serpent Strike (Recharge 5–6)
Thalia’s snakes lash out at a creature within 10 ft.
Hit: 14 (4d6) poison damage, and the target must succeed on a DC 16 Con save or be poisoned until the end of its next turn.
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
Quick Reload
After making a firearm attack, Thalia can immediately make another firearm attack against a different target within range.
Cunning Action
Thalia can take the Dash, Disengage, or Hide action as a bonus action on each of her turns.
Uncanny Dodge
When an attacker Thalia can see hits her with an attack, she halves the damage.
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