Medium Beast, Chaotic Good
AC 14 Natural Armor    Initiative +3 (13)
HP 26 (4d8 + 8)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +5
CON 15 +2 +4
Mod Save
INT 4 −3 −3
WIS 12 +1 +1
CHA 10 +0 +0
Skills Perception +5, Stealth +5
Resistances Cold, Necrotic, Radiant
Immunities Charmed
Senses Blindsight 15 ft., Darkvision 60 ft.; Passive Perception 15
Languages Understands Common, Elven, and Celestial, but does not speak.
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The celestial wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Keen Hearing and Smell. The celestial wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Resistance.  The celestial wolf had Advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Divine Smite. Once per long or short rest, the celestial wolf can deal 4 (1d8) radiant damage to the target of its bite attack.  If the target is a fiend or undead, the damage is 9 (2d8) instead.

Previous Versions

Name Date Modified Views Adds Version Actions
12/17/2025 4:20:16 PM
8
0
1.0
Coming Soon

Habitat: Planar (Beastlands)Planar (Upper Planes)

Althrim

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