| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 20 | +5 | +9 |
| CON | 12 | +1 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +8 |
| WIS | 16 | +3 | +7 |
| CHA | 16 | +3 | +3 |
Pact Tactics. While Constitina is within 5 ft of an ally, she adds 2d4 to her attack rolls.
Multiattack. Constitina makes three attacks, using Rapier or Hand Crossbow in any combination.
Rapier. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.
Smoke Bomb (1/Day). Constitina throws a bomb to a point she can see within 30 feet of herself. Constitution Saving Throw: DC 16, each creature in a 20-foot-radius sphere centered on that point. Failure: 28 (8d6) Poison damage, and the target has the blinded condition until the end of Constitina's next turn. Success: Half damage only.
Cunning Action. Constitina takes the Dash, Disengage, or Hide action.
Disarming Maneuver. When Constitina or an ally within 15 ft of her becomes the target of a melee or ranged attack, that creature must make a DC 19 Dexterity saving throw. On a failure, that creature can not use that attack again until the end of Constitina's next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/27/2025 10:38:40 PM
|
4
|
1
|
5.5E
|
Coming Soon
|
|
|
12/17/2025 5:44:16 PM
|
8
|
2
|
--
|
Coming Soon
|
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