Medium Humanoid (Human), Chaotic Good
AC 19 Leather    Initiative +9 (19)
HP 137 (25d8 + 25)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 10 +0 +0
DEX 20 +5 +9
CON 12 +1 +5
Mod Save
INT 18 +4 +8
WIS 16 +3 +7
CHA 16 +3 +3
Gear Hand Crossbow, Rapier, Thieves' Tools
Senses Passive Perception 21
Languages Common, Primordial, Sylvan
CR 10 (XP 5,900; PB +4)
Traits

Pact Tactics. While Constitina is within 5 ft of an ally, she adds 2d4 to her attack rolls.

Actions

Multiattack. Constitina makes three attacks, using Rapier or Hand Crossbow in any combination.

Rapier. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.

Smoke Bomb (1/Day). Constitina throws a bomb to a point she can see within 30 feet of herself. Constitution Saving Throw: DC 16, each creature in a 20-foot-radius sphere centered on that point. Failure: 28 (8d6) Poison damage, and the target has the blinded condition until the end of Constitina's next turn. Success: Half damage only.

Bonus Actions

Cunning Action. Constitina takes the Dash, Disengage, or Hide action.

Reactions

Disarming Maneuver. When Constitina or an ally within 15 ft of her becomes the target of a melee or ranged attack, that creature must make a DC 19 Dexterity saving throw. On a failure, that creature can not use that attack again until the end of Constitina's next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2025 10:38:40 PM
4
1
5.5E
Coming Soon
12/17/2025 5:44:16 PM
8
2
--
Coming Soon
AntiMatt

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