Huge Monstrosity, Chaotic Evil
AC 18 Natural Armor    Initiative +2 (12)
HP 225 (18d12 + 108)
Speed 30 ft., Walk 50 ft.
Mod Save
STR 24 +7 +12
DEX 14 +2 +2
CON 22 +6 +11
Mod Save
INT 5 −3 −3
WIS 14 +2 +2
CHA 8 −1 −1
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Acid; Frightened
Senses Darkvision 120ft, Tremorsense 60ft; Passive Perception 16
Languages Deep Speech Understands but cannot speak Deep Speech - Understands but cannot speak
CR 14 (XP 11,500; PB +5)
Traits
  • Siege Monster: The Ravager deals double damage to objects and structures.

  • Burrow Ambush: If the Ravager emerges from underground, it can make a Bite attack as a bonus action.

  • Magic Sense: Detects active spells and magical items within 60 ft.

Actions
  • Multiattack: The Ravager makes two Claw attacks and one Bite attack.

  • Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
    Hit: 32 (4d10 + 7) piercing damage.

  • Claw: Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
    Hit: 21 (3d8 + 7) slashing damage.

  • Rend Earth (Recharge 5–6): The Ravager tears the ground in a 30-ft radius. Creatures in the area must make a DC 18 Dexterity saving throw or take 36 (8d8) bludgeoning damage and fall prone. The area becomes difficult terrain.

Legendary Actions

The Ravager can take 2 legendary actions, choosing from the options below:

  • Detect: The Ravager makes a Wisdom (Perception) check.

  • Move: The Ravager moves up to half its speed without provoking opportunity attacks.

  • Claw Attack: The Ravager makes one Claw attack.

Description

Creature Name: Chasmmaw Ravager

Huge Monstrosity, Chaotic Evil

Lore & Background

The Chasmmaw Ravager is a terrifying apex predator born from the deepest rifts of the Underdark. Legends say these beasts were spawned when raw chaos seeped into the flesh of subterranean titans, warping them into living engines of destruction. Their jagged, obsidian-like hide and sinewy muscles allow them to tear through stone and flesh alike.

Behavior:

  • Ravagers hunt in silence, ambushing prey with explosive speed.

  • They are drawn to areas of magical instability, feeding on residual arcane energy.

  • Intelligent enough to recognize threats, they often retreat only to stalk their quarry later.

Role in Campaigns:

  • Boss Monster: A Ravager could serve as the guardian of a forgotten artifact or the final obstacle in a collapsing cavern.

  • Environmental Hazard: Its tunneling can destabilize entire regions, forcing adventurers to deal with earthquakes and cave-ins.

  • Cult Beast: Certain chaotic cults worship Ravagers as avatars of destruction, summoning them during apocalyptic rituals.

Stat Block

Chasmmaw Ravager
Huge Monstrosity, Chaotic Evil

Armor Class: 18 (Natural Armor)
Hit Points: 225 (18d12 + 108)
Speed: 50 ft., burrow 30 ft.

STR 24 (+7) | DEX 14 (+2) | CON 22 (+6) | INT 5 (-3) | WIS 14 (+2) | CHA 8 (-1)

Saving Throws: Str +11, Con +10
Skills: Perception +6
Damage Resistances: Nonmagical Bludgeoning, Piercing, Slashing
Damage Immunities: Acid
Condition Immunities: Frightened
Senses: Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 16
Languages: Understands Deep Speech but cannot speak
Challenge: 14 (11,500 XP)

Traits

  • Siege Monster: The Ravager deals double damage to objects and structures.

  • Burrow Ambush: If the Ravager emerges from underground, it can make a Bite attack as a bonus action.

  • Magic Sense: Detects active spells and magical items within 60 ft.

Actions

  • Multiattack: The Ravager makes two Claw attacks and one Bite attack.

  • Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
    Hit: 32 (4d10 + 7) piercing damage.

  • Claw: Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
    Hit: 21 (3d8 + 7) slashing damage.

  • Rend Earth (Recharge 5–6): The Ravager tears the ground in a 30-ft radius. Creatures in the area must make a DC 18 Dexterity saving throw or take 36 (8d8) bludgeoning damage and fall prone. The area becomes difficult terrain.

Legendary Actions

The Ravager can take 2 legendary actions, choosing from the options below:

  • Detect: The Ravager makes a Wisdom (Perception) check.

  • Move: The Ravager moves up to half its speed without provoking opportunity attacks.

  • Claw Attack: The Ravager makes one Claw attack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

LordMacaroni

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