Medium Beast (Dinosaur), Unaligned
AC 25    Initiative −3 (7)
HP 75 (2d6 + 17)
Speed 2 ft., Climb 2 ft., Fly 0 ft. Cannot Fly, Swim 0 ft. cannot Swim because of it's weight, Walk 15 ft.
Mod Save
STR 14 +2 +10
DEX 5 −3 +1
CON 25 +7 +19
Mod Save
INT 7 −2 +0
WIS 7 −2 +0
CHA 3 −4 −2
Skills Survival +21
Vulnerabilities Necrotic
Resistances Acid, Bludgeoning, Cold, Fire, Force, Lightning, Poison, Slashing, Thunder, Damage Dealt By Traps, Damage from Spells
Immunities Piercing
Gear Apceros Shell (+5 constitution)
Senses Darkvision 12 ft radius; Passive Perception 7
Languages None
CR 3 (XP 700; PB +2)
Traits

Impenetrable Shield:  this monster reduces all physical damage by 80% and magic attacks by 20% due to it's hard armour

Actions

Spike Tail Smash: Range 5 ft. Apceros turns around and smashes it's tail into it's foe, dealing 1d8 piercing damage per spike that impales and 1d6 Bludgeoning damage

Headbutt: Range 3 ft. Apceros juts it's bony head forward into the Opponent, dealing 1d6 bludgeoning damage, double damage if it hits the head and triple if it hits the neck.

Bonus Actions

Apceros has no Bonus Actions

Reactions

Apceros is aggressive and jumps at any chance to attack a Large-Small enemy, despite being a herbivore

Description

Apceros are herbivorous reptiles that frequent desert and volcanic areas. They have a body structure similar to Aptonos, their evolutionary cousins. They have many characteristics of tortoises, such as head shape and a protective shell. Their tails have a developed mace-like structure on the end that is covered with sharp spikes. Apceros are territorial monsters and will attack any intruder on sight. They will not give up fighting until the enemy has fallen or they are dead. Curiously, they work in small herds to take out any threats. They appear not to care if a large monster is in the area.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Habitat: Desert

Treasure:  None

umbreonvoid

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