Frozen Body: Arcturyal takes 1d10 extra from fire-based attacks but also heals for 2d10 from any cold-based attacks.
Frost Step: Arcturyal can walk over water at a speed of 20ft per turn.
Spellcasting:
Cantrips (at will): Ray of Frost
Multiattack: The Demon Lord can attack twice, once with melee and once with a ranged attack/spell.
Permafrost Melee Attack: He grabs his target with blistering hands. +6 to hit, Hit: (2d6 + 4) Cold damage
Glacial Spear. RangedWeapon Attack: Recharges (5-6). Arcturyal manifests a spear of ice within his hand, throwing it at a target of its choosing +3 to hit, range 30/60 ft., one target. Hit: (4d4 +1 ) Cold damage.
Ray of Frost: Innate Ranged Spell. A frigid beam of blue-white light streaks toward a creature within range. On hit, target takes 1d8 cold damage and its speed is reduced by 10 ft until the start of Arcturyal's next turn.
Splinter Shard: When Arcturyal takes more than 10 bludgeoning damage from a single melee hit, 2 dmg is reflected back at the target.
Fro-Zone: When an enemy within direct line of sight (3 cardinal directions, not behind) makes a ranged attack from beyond 20 ft, Arcturyal puts up a shield with DC 12 to block the attack.
Move: The Demon Lord can move again at the end of another creature's turn. Recharges on the start of Arcturyal's next turn.
Description
He has amassed an army by force, killing and enslaving subjugates till they bend their will to him. He wants to escape his barren plane and gentrify the material plane. Craves to wreak havoc on all living beings, twisting and tormenting their essence in order to grow his army and conquer new lands, new worlds, and new planes. Won’t stop until he has dominion over the Infinite Planes. Left scarred by the Blood Wars with the Devils of the Outer Planes, his right middle finger destroyed while dueling a devil.
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Posted Nov 9, 2021Pretty good