AC
13
Initiative
+1 (11)
HP
21
(6d6)
Speed
20 ft., Fly 80 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 13 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Skills
Perception +2, Sleight of Hand +3
Resistances
Cold, Fire, Lightning
Immunities
Acid, Poison; Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Infernal, Telepathy 60 ft.
CR
1/4 (XP 50; PB +2)
Traits
Fiendish Restoration. If the battleloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The battleloth has Advantage on saving throws against spells and other magical effects.
Actions
Bone Shard. Melee or Ranged Weapon Attack: +3, reach 5 ft. or range 80/320 ft. Hit: 4 (1d6 + 1) Piercing damage plus 2 Necrotic damage.
Change Shape. The battleloth shape-shifts into a +1 Light Crossbow, which can be wielded by another creature.
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