Small Fiend (Yugoloth), Neutral Evil
AC 13    Initiative +1 (11)
HP 21 (6d6)
Speed 20 ft., Fly 80 ft.
Mod Save
STR 9 −1 −1
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 8 −1 −1
Skills Perception +2, Sleight of Hand +3
Resistances Cold, Fire, Lightning
Immunities Acid, Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Infernal, Telepathy 60 ft.
CR 1/4 (XP 50; PB +2)
Traits

Fiendish Restoration. If the battleloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.

Magic Resistance. The battleloth has Advantage on saving throws against spells and other magical effects.

Actions

Bone Shard. Melee or Ranged Weapon Attack: +3, reach 5 ft. or range 80/320 ft. Hit: 4 (1d6 + 1) Piercing damage plus 2 Necrotic damage.

Change Shape. The battleloth shape-shifts into a +1 Light Crossbow, which can be wielded by another creature.

Habitat: Planar (Gehenna)

TheBooksDoctor

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