Small Plant, Unaligned
Armor Class 14
Hit Points 20 (2d4)
Speed 1 ft., This is the speed of the growth of the roots toward and dead creatures. 0.00001141600000830000009ft
STR
10 (+0)
DEX
1 (-5)
CON
7 (-2)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Saving Throws STR +2, CON +0
Damage Vulnerabilities Cold
Damage Resistances Fire, Poison, Radiant
Condition Immunities Blinded, Deafened, Frightened
Senses Tremorsense 20 foot range, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trait: Subterranean Neural Web

The Cactopus is not a collection of separate plants, but a single organism spread across multiple cactus bodies. 

Actions

Embrace Coups de Grâce

Ranged Weapon Attack: +5 to hit, range 6/12 ft., up to 50 targets. Hit: 2d6 + 2 piercing damage.

Reactions

Chlordanes Remains

When Killed it will shrivel up and release poison gas 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Beneath the soil, all stalks are connected by a dense, root-like nervous system that serves as a centralized brain. This neural web continuously monitors vibrations in the ground, allowing the Cactopus to detect movement, determine direction and speed, and precisely coordinate its attacks. When prey enters its territory, the neural web sends rapid signals to selected stalks, timing their spine volleys with uncanny accuracy. Creatures slain by these attacks are left where they fall, as the Cactopus slowly extends its roots toward the corpse, breaking it down and drawing nutrients from the remains over time.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/17/2025 11:23:04 PM
0
2
1.0
Coming Soon

Monster Tags: plantartilleryambusher

Habitat: Desert

MaximusCalculus

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