AC
1
Ooze
Initiative
-5 (5)
HP
4
(1d4)
Speed
10 ft., climb 10 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | -5 | -5 |
| DEX | 1 | -5 | -5 |
| CON | 1 | -5 | -5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 1 | -5 | -5 |
| CHA | 2 | -4 | -2 |
Skills
Stealth +2
Vulnerabilities
Bludgeoning, Piercing, and Slashing by Silvered Weapons
Immunities
All damage from spells, Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
Blindsight 60 ft., Passive Perception 8
Languages
None
CR
0 (XP 10; PB +2)
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
The ooze can eat through 5-inch-thick, magical materials in 1 round.
Actions
Pseudopod. Melee Attack Roll: reach 5 ft. Hit: 10 (2d8 + 1); Acid damage.
Description
Tiny pathetic slimes that feed on magical materials







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