Medium or Small Humanoid, Typically Chaotic Evil
AC 9    Initiative +1 (11)
HP 10 (2d8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 10 +0 +0
Skills Deception +2, Religion +2
Immunities Acid
Gear Leather Armor, Sickle, [Tooltip Not Found]
Senses Passive Perception 10
Languages Common
CR 1/4 (XP 50, or 1,800 in lair; PB +2)
Traits

Old people of all different species, who wear yellow robes with the Cheese cult sigil. Removing the hood is a disgrace unless you are a Cheese cult elder.

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Power of Cheese. Magic Attack Roll: +4, reach 30 ft. Hit: 5 (1d6 + 1) Acid damage plus 2 Poison damage.

Bonus Actions

None

Reactions

Cheese chant. A group of three or more Cheese cultists can summon a dangerous Cheese with explosive power from fermentation causing chemical burns. this greatly weakens the Cheese cultists.

Description

The shuffling minions of the Cheese Baron, these old farts can't lay their hands off of a good ricotta Cheese. Viewing the Baron as the ruler of the universe, they carry out his every whim. This, unfortunately means that he has a skilled team of Cheese cultist to protect his life, as well as a select few cooking illegal Cheeses. It is a popular cult because of the Cheese bonus, but is also very risky. Exposing a Cheese cultist will almost always land them in prison or even death. Wear nose plugs.

Habitat: Urban

Treasure:  Relics

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