Large Plant, Neutral
AC 15 Natural Armor    Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft., Fly 30 ft.
Mod Save
STR 19 +4 +4
DEX 6 −2 −2
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 7 −2 −2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Immunities Necrotic, Poison
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits

Banana Regeneration. At the start of the Banana Tree Avatar's turn, It regain 5 hit points if it has at least 1 hit point. Any creature within 10 feet of it that has fewer than half its hit points regains 1d8 hit points.

Banana Aura. The area within 30 feet of the Banana Tree Avatar becomes difficult terrain for hostile creatures. Friendly creatures within this area have advantage on saving throws against poison and fear.

Actions

Slam. Melee Attack Roll: +6, reach 10 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Banana Limb Strike. The Banana Tree Avatar can make a melee attack with it's banana limbs, dealing 2d10 bludgeoning damage plus 1d8 radiant damage. The target must succeed on a Strength saving throw (DC 16) or be knocked prone.

Monster Tags: plant

Habitat: ForestSwampUrban

Galedarkness

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