| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | −2 | −2 |
Immutable Form: The chair is immune to any spell or effect that would alter its form.
Alure of Comfort: Whenever a creature enters the same space as the chair, they have to make a charisma saving throw vs it's spell DC. On a failure, they sit on this chair and become grappled. Creatures with immunity to charm is unaffected by this trait
Call of Comfort. Choose a creature within 10 ft. They make a wisdom saving throw vs the chairs spell save dc. On a failure, they are entranced to move 10 ft closer to the chair and take 1d6 physic damage. Creatures immune to charm do not move but they still take full damage.
Description
A awaken chair usual appearance is that of a charcoal-colored massage chair with a thick frame, golden corners on the back of the chair, and a red section that resembles a visor. It "face" is a hexagonal light green screen contained within an ovular protrusion that projects the basic symbols.
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