Medium or Small Construct, Neutral
AC 12 Armor    Initiative +2 (12)
HP 38 (7d8 + 7)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 4 −3 −3
WIS 10 +0 +0
CHA 7 −2 −2
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft; Passive Perception 19
Languages understands all languages but can’t speak
CR 3 (XP 700; PB +2)
Traits

Immutable Form: The chair is immune to any spell or effect that would alter its form.

Alure of Comfort: Whenever a creature enters the same space as the chair, they have to make a charisma saving throw vs it's spell DC. On a failure, they sit on this chair and become grappled. Creatures with immunity to charm is unaffected by this trait

Actions

Call of Comfort. Choose a creature within 10 ft. They make a wisdom saving throw vs the chairs spell save dc. On a failure, they are entranced to move 10 ft closer to the chair and take 1d6 physic damage. Creatures immune to charm do not move but they still take full damage.

Description

A awaken chair usual appearance is that of a charcoal-colored massage chair with a thick frame, golden corners on the back of the chair, and a red section that resembles a visor. It "face" is a hexagonal light green screen contained within an ovular protrusion that projects the basic symbols.

Monster Tags: constructbeast companion

Habitat: Urban

Galedarkness

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