Large Undead, Neutral Evil
Armor Class 8
Hit Points 45 (5d10 + 15)
Speed 20 ft.
STR
18 (+4)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Vulnerabilities Fire
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Alcoholic Bloating: The Bloated Sommelier is filled with fermented juices, if it falls to 0 hit points due to fire damage all creatures within 15ft of it must succeed in a DC 18 Dexterity saving throw taking 4d6 fire damage on a failure.

This fire expands on flamable objects.

Undead Resilience (1-Day): If the Bloated Sommelier falls to 0 hit points it falls to 1 hit point instead, unless the damage dealt is radiant damage, a critical hit, or fire damage.

Undead Nature: The Bloated Sommelier doesnt need to drink, eat, breath nor sleep, furthermore it is immune to effects that would force it to sleep.

Actions

Multiattack: The Bloated Sommelier makes two attacks on its attack action or one attack and one of its other available actions.

Slam: Melee Weapon Attack +6 to hit, 5ft reach, one target, for 2d6+4 bludgeoning damage

Glass Shard: Ranged Weapon Attack +6 to hit, 30ft range, one target, for 1d4+4 piercing damage.

On a crititcal hit the target of this attacked is blinded until the end of its next turn.

Alcoholic Burp: All creatures within 30ft of the Bloated Sommelier must succeed in a DC 14 Constitution saving throw being poisoned until the end of its next turn on a failure.

Reactions

Gas Cloud: Whenever the Bloated Sommelier takes 5 or more damage all creatures within 5ft of it must succeed in a DC 14 Constitution saving throw taking 1d6 poison damage and being poisoned until the end of its next turn on a failure.

This clound of gas remains until the start of the Bloated Sommelier next turn.

This gas is flamable, if fire is lit, fire damage is dealt, or a fire spell or spell like effect is cast within the area of the gas or goes throut this area it explodes, all creatures whithin this area must succeed in a DC 18 Dexterity saving throw taking 2d6 fire damage on a failure.

Description

The Bloated Sommelier is a zombie of a lover of wine that spent its last hours in a drunken stupor.

Previous Versions

Name Date Modified Views Adds Version Actions
12/18/2025 11:11:59 PM
1
1
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Coming Soon

Habitat: Urban

Corpse_on_the_Trone

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