Alcoholic Bloating: The Bloated Sommelier is filled with fermented juices, if it falls to 0 hit points due to fire damage all creatures within 15ft of it must succeed in a DC 18 Dexterity saving throw taking 4d6 fire damage on a failure.
This fire expands on flamable objects.
Undead Resilience (1-Day): If the Bloated Sommelier falls to 0 hit points it falls to 1 hit point instead, unless the damage dealt is radiant damage, a critical hit, or fire damage.
Undead Nature: The Bloated Sommelier doesnt need to drink, eat, breath nor sleep, furthermore it is immune to effects that would force it to sleep.
Multiattack: The Bloated Sommelier makes two attacks on its attack action or one attack and one of its other available actions.
Slam: Melee Weapon Attack +6 to hit, 5ft reach, one target, for 2d6+4 bludgeoning damage
Glass Shard: Ranged Weapon Attack +6 to hit, 30ft range, one target, for 1d4+4 piercing damage.
On a crititcal hit the target of this attacked is blinded until the end of its next turn.
Alcoholic Burp: All creatures within 30ft of the Bloated Sommelier must succeed in a DC 14 Constitution saving throw being poisoned until the end of its next turn on a failure.
Gas Cloud: Whenever the Bloated Sommelier takes 5 or more damage all creatures within 5ft of it must succeed in a DC 14 Constitution saving throw taking 1d6 poison damage and being poisoned until the end of its next turn on a failure.
This clound of gas remains until the start of the Bloated Sommelier next turn.
This gas is flamable, if fire is lit, fire damage is dealt, or a fire spell or spell like effect is cast within the area of the gas or goes throut this area it explodes, all creatures whithin this area must succeed in a DC 18 Dexterity saving throw taking 2d6 fire damage on a failure.
Description
The Bloated Sommelier is a zombie of a lover of wine that spent its last hours in a drunken stupor.
Previous Versions
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12/18/2025 11:11:59 PM
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Coming Soon
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