| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Stunning Critical . Any one that take Critical must make DC 14 Wisdom saving throw or become stunned.
Multiattack. The behir makes one Bite attack and uses Constrict.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (4d8 + 6) Piercing damage plus 11 (2d10) Lightning damage. and it can’t make Opportunity Attacks until the start of its next turn.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot- wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage. If they fail by more than 5 they are stunned to end of the Behir next turn.
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir’s turns.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.
Frightful Presence. Each creature of the behir's choice that is within 60 feet of the behir and aware of it must succeed on a DC 14 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the behir's Frightful
Legendary Actions The behir gains three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
another creature's turn. The behir regains spent legendary actions at the start of its turn.
Attack. The behir makes one bite or Constrict attack.
Move. The behir moves up to half its speed.
Swallow (Costs 2 Actions). The behir uses Swallow.
Comments