Huge Monstrosity, Neutral Evil
AC 17    Initiative +3 (13)
HP 195 (18d12 + 72)
Speed 50 ft., Climb 50 ft.
Mod Save
STR 23 +6 +6
DEX 16 +3 +3
CON 18 +4 +4
Mod Save
INT 7 −2 −2
WIS 14 +2 +2
CHA 12 +1 +1
Skills Perception +6, Stealth +7
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Lightning; Prone, Stunned
Senses Darkvision 90 ft.; Passive Perception 16
Languages Draconic
CR 12 (XP 8,400; PB +4)
Traits

Stunning Critical .  Any one that take Critical must make  DC 14 Wisdom saving throw or become stunned.

Actions

Multiattack. The behir makes one Bite attack and uses Constrict.

Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (4d8 + 6) Piercing damage plus 11 (2d10) Lightning damage. and it can’t make Opportunity Attacks until the start of its next turn.

Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot- wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage. If they fail by more than 5 they are stunned to  end of the Behir next turn.

Bonus Actions

Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir’s turns.

If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.

Frightful Presence. Each creature of the behir's choice that is within 60 feet of the behir and aware of it must succeed on a DC 14 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the behir's Frightful

Legendary Actions

Legendary Actions  The behir gains three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
another creature's turn. The behir regains spent legendary actions at the start of its turn.

 Attack. The behir makes one bite or Constrict attack.

 Move. The behir moves up to half its speed.

 Swallow (Costs 2 Actions). The behir uses Swallow.

Habitat: Underdark

TomS82002116

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