Medium Humanoid (Elf), Chaotic Good
AC 18 Celestial Aura    Initiative +3 (13)
HP 168 (24d8 + 48)
Speed 35 ft.
Mod Save
STR 10 +0 +4
DEX 16 +3 +7
CON 14 +2 +6
Mod Save
INT 10 +0 +4
WIS 18 +4 +8
CHA 18 +4 +8
Skills Insight +8, Perception +8, Religion +6
Resistances Necrotic, Radiant
Immunities Charmed, Frightened
Gear Book of Exalted Deeds, Sanctum Amulet, Helm of the Justicars
Senses Darkvision 60 ft. ; Passive Perception 11
Languages Celestial, Common, Dwarvish, Elvish, Gnomish
CR 12 (XP 8,400; PB +4)
Traits

Celestial Resilience (1/Day).
Aquarin gains 25 temporary hit points as a bonus action.

Radiant Soul.
Once per turn, when Aquarin deals radiant damage, he adds +4 damage.

Actions

Multiattack. Aquarin makes two Radiant Blast attacks.

Radiant Blast. Spell Attack: +8 to hit
Hit: 18 (4d8) radiant damage

Sickening Radiance (1/Day).
Creatures in a 20-ft-radius sphere must make a DC 16 Con save, taking 22 (5d8) radiant damage and gaining 1 level of exhaustion on a failure (no repeat exhaustion).

Bonus Actions

Healing Light (4d6, 2/day).
Heal a creature within 60 ft.

Misty Step (1/Day).

Reactions

Witch Hunter’s Reflex (1/Day).
When targeted by a spell, Aquarin can force the caster to reroll the spell attack or saving throw.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2025 1:34:31 AM
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10/29/2025 4:34:57 PM
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10/30/2025 8:03:28 PM
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12/19/2025 1:49:10 PM
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12/19/2025 2:15:27 PM
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12/19/2025 2:16:12 PM
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Monster Tags: NPC

Habitat: Planar (Feywild)Urban

ErikWhitestone

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