| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Hold Breath. The colo clawfish can hold its breath for 15 minutes.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage, and if the target is a Small or larger creature, the clawfish attaches to the target. While attached, the clawfish moves with the target without provoking Opportunity Attacks and can’t make Claw attacks. A creature who can reach the clawfish can use an action to make a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check. On a success, the clawfish is detached and shunted into an unoccupied space of the clawfish’s choice within 5 feet of the target. The clawfish also detaches if it becomes Grappled, Incapacitated, Prone, or Restrained, or if it uses 5 feet of movement to detach.
Shock (Recharge 6). Dexterity Saving Throw: DC 11, each creature within 10 feet of the clawfish while in water (creatures touching the clawfish automatically fail this saving throw). Failure: 7 (2d6) Lightning damage.
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