Small Beast, Unaligned
AC 11    Initiative +1 (11)
HP 9 (2d6 + 2)
Speed 30 ft., Climb 30 ft., Swim 40 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 4 −3 −3
WIS 10 +0 +0
CHA 5 −3 −3
Skills Perception +2
Immunities Lightning, Poison; Poisoned
Senses Passive Perception 12
Languages --
CR 1/8 (XP 25; PB +2)
Traits

Hold Breath. The colo clawfish can hold its breath for 15 minutes.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage, and if the target is a Small or larger creature, the clawfish attaches to the target. While attached, the clawfish moves with the target without provoking Opportunity Attacks and can’t make Claw attacks. A creature who can reach the clawfish can use an action to make a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check. On a success, the clawfish is detached and shunted into an unoccupied space of the clawfish’s choice within 5 feet of the target. The clawfish also detaches if it becomes Grappled, Incapacitated, Prone, or Restrained, or if it uses 5 feet of movement to detach.

Shock (Recharge 6). Dexterity Saving Throw: DC 11, each creature within 10 feet of the clawfish while in water (creatures touching the clawfish automatically fail this saving throw). Failure: 7 (2d6) Lightning damage.

Habitat: SwampUnderwater

TheBooksDoctor

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