| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 15 | +2 | +4 |
| CON | 19 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Corpse Sense. Within a range of 5 miles, the condor can sense the presence of Undead or corpses that have been dead for less than 90 days; the condor knows the general direction these are in, but not their exact locations.
Multiattack. The condor makes one Beak attack and one Talons attack.
Beak. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (3d4 + 4) Piercing damage.
Talons. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage. If the target is a creature who isn’t a Construct or an Undead, it receives a gaping wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound.
Death Knell (Recharge 6). Wisdom Saving Throw: Dc 14, each creature within 300 feet of the condor who can hear it. Failure: The creature must roll a d4 and subtract the number rolled from each attack roll or saving throw it makes before the end of its next turn. It repeats this saving throw at the end of each of its turns. Success: This effect ends, and the target is immune to the Death Knell of all condors for the next 24 hours. A creature automatically succeeds after 1 minute.
Comments