Armor Class
14
Hit Points
24
(1d4 + 22)
Speed
30 ft., climb 10 ft., burrow 1 ft.
STR
11
(+0)
DEX
9
(-1)
CON
15
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
CON +5
Damage Resistances
Necrotic; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses
Darkvision 120, Passive Perception 8
Languages
Common Understands, but cannot speak.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undying. At the end of the zombie's turn, it regains 5 hitpoints.
Death Blow. Once reaching 0 hitpoints, the zombie must take damage one more time in order to stop it from rising again, if it does not take damage, it regains 5 hitpoints at the start of its next turn and takes its turn as normal.
Actions
Claw. +5 to hit. Range, 5 feet. The zombie makes an attack with its limbs, dealing 1d4+1 bludgeoning or slashing damage on hit.
Bite. +5 to hit. Range, 5 feet. The zombie makes an attack with its mouth, dealing 1d6+3 piercing damage on hit.
Rusted Crossbow. +7 to hit. Range, 120/240 feet. The zombie makes an attack with its weapon, dealing 1d8+3 piercing damage on hit.
Description
A zombie raised by the Necromancers of Cron. This one wields a ranged weapon.
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