| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +3 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 8 | −1 | −1 |
Piercing Sight. Magical darkness doesn't impede the sprit's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
The master can sense what the spirit senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp’s Magic Resistance trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 plus + 2 piercing damage.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. This ability can be used 3 times per day.
Invisibility. As a magic action, the spirit can magically turns invisible until it attacks.
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