Small Dragon (Chromatic), Unaligned
AC 16 Natural Armour    Initiative +2 (12)
HP 30 (3d10 + 30)
Speed 30 ft., Climb 30 ft., Fly 40 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +3
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 14 +2 +4
CHA 8 −1 −1
Skills Perception +4, Stealth +2
Immunities Fire; Charmed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 4 (XP 1,100; PB +2)
Traits

Piercing Sight. Magical darkness doesn't impede the sprit's darkvision.

Magic Resistance. The spirit has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 plus + 2 piercing damage.

Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. This ability can be used 3 times per day.

Invisibility. As a magic action, the spirit can magically turns invisible until it attacks.

Felurian7

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