AC
16
Natural Armour
Initiative
+2 (12)
HP
30
(3d10 + 30)
Speed
30 ft., Climb 30 ft., Fly 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +3 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 8 | −1 | −1 |
Skills
Perception +4, Stealth +2
Senses
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages
Draconic
CR
4 (XP 1,100; PB +2)
Traits
Piercing Sight. Magical darkness doesn't impede the sprit's darkvision.
Magic Resistance. The spirit has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 plus + 2 piercing damage.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. This ability can be used 3 times per day.
Invisibility. As a magic action, the spirit can magically turns invisible until it attacks.
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