Medium Beast, Any Neutral Alignment
AC 13    Initiative +4 (14)
HP 25 (6d6 + 2)
Speed 40 ft.
Mod Save
STR 16 +3 +5
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 9 −1 −1
WIS 10 +0 +0
CHA 12 +1 +1
Resistances Damage from Spells
Immunities Charmed
Senses Blindsight; Passive Perception 18
Languages None
CR 1 (XP 200; PB +2)
Actions

Actions

Bite: +4 to hit, 1d6+2 piercing.
If two hounds bite the same target, that creature must succeed on DC 15 STR save or be dragged 10 ft.

Reactions

Chain Lash (Reaction).
If an enemy moves away, hound deals 1d6 slashing and reduces speed by 10 ft.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

thegoodGerman

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