Disciplined Defense.
While wielding a shield, the veteran has advantage on checks and saves to resist being shoved or knocked prone.
Multiattack.
The veteran makes two melee attacks.
Longsword. _Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) if used two-handed.
Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target.
Hit: 6 (1d6+3) piercing damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Seasoned fighters who have survived raids, mutant attacks, and long marches through the wasteland.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments