Medium Undead, Neutral Evil
Armor Class 15 Natural Armour
Hit Points 129 (20d12 + 9)
Speed 20 ft., fly 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
19 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws WIS +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.

 

Actions

Multiattack Zombie Santa can take two melee attacks

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 5) bludgeoning damage.

Peppermint Sword. Melee Weapon Attack +6, reach 5ft., one target (2d8 +5) Bludgeoning 

Peppermint Breath (Recharge 5-6). Ranged Breath Attack 60ft, +6, two targets (5d6 + 5)

Legendary Actions

Legendary Actions (3/Turn)

Misty Step. Cast Misty Step at will

 Peppermint Sword. Melee Weapon Attack +6, reach 5ft, one target (2d8 +5) Cold Damage

You've Been Naughty (2 Actions). Ranged attack 30 feet Santa shouts targets name the target must make a DC15 CON saving throw or be stunned and take 3d6 psychic damage, On a success the target takes half damage and isn't stunned.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Arctic

TeamOnion

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