Medium Humanoid (Grimlock), Neutral
Armor Class 15 Chainmail
Hit Points 63 (7d10 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Fire, Force, Lightning, Piercing, Radiant, Slashing
Damage Resistances Bludgeoning, Necrotic, Bludgeoning from non magical attacks
Damage Immunities Acid, Poison
Senses Truesight, Passive Perception 15
Languages Undercommon N.A.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait:Deadman Curse.Deal 10d10 necrotic damage after death(DC20),target takes half damage on successful save.

Actions

Lick.Bonus action ,contest between Astral's Int and target's Con.Target is frightened on a failed save.(Can only be used once per fight.)

Ghastly Slash. Melee Weapon Attack: +1d10 to hit, reach 5 ft.,2 targets. 

 

Reactions

Parry and Riptoste.Roll 2d100 .On the first 1,completely block 1 attack.On the second,insta-kill your target.

Description

A wispy,haunted soul,this is a close relative to the wendigo. It feeds on death and decay,and even high-level adventurers are wary of them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Harsk_Tarkaz

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