Special Trait:Deadman Curse.Deal 10d10 necrotic damage after death(DC20),target takes half damage on successful save.
Lick.Bonus action ,contest between Astral's Int and target's Con.Target is frightened on a failed save.(Can only be used once per fight.)
Ghastly Slash. Melee Weapon Attack: +1d10 to hit, reach 5 ft.,2 targets.
Parry and Riptoste.Roll 2d100 .On the first 1,completely block 1 attack.On the second,insta-kill your target.
Description
A wispy,haunted soul,this is a close relative to the wendigo. It feeds on death and decay,and even high-level adventurers are wary of them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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