AC
16
Chain shirt, light plate armour, shield
Initiative
+1 (11)
HP
22
(4d8 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Skills
Athletics +4, Perception +3
Resistances
Slashing and Piercing from Nonmagical Attacks
Gear
Chain shirt, light plate armour, round steel bossed shield, war pick
Senses
Passive Perception 13
Languages
Common
CR
1/2 (XP 100; PB +2)
Traits
Stone-Set Stance.
If the warden has not moved this turn, they have advantage on checks and saves against being shoved, knocked prone, or forcibly moved.
Hold the Line (Reaction).
When an ally within 5 ft is hit by an attack, the warden may impose disadvantage on the attack roll.
Actions
War Pick.
Melee Weapon Attack: +4 to hit, reach 5 ft
Hit: 6 (1d8 + 2) piercing
Shield Bash (Recharge 5–6).
Target must succeed on a DC 12 Strength save or be knocked prone.
Description
The Wardens of Northern Province are a proud and ancient institution of peacekeepers and defenders of the ruling Clan Blackstone. Loyal, calm and cohesive, they carry out justice in the name of Blackstone.
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