Medium Humanoid (Human), Lawful Neutral
AC 16 Chain shirt, light plate armour, shield    Initiative +1 (11)
HP 22 (4d8 + 4)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 11 +0 +0
CON 13 +1 +6
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Skills Athletics +4, Perception +3
Resistances Slashing and Piercing from Nonmagical Attacks
Gear Chain shirt, light plate armour, round steel bossed shield, war pick
Senses Passive Perception 13
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

Stone-Set Stance.
If the warden has not moved this turn, they have advantage on checks and saves against being shoved, knocked prone, or forcibly moved.

Hold the Line (Reaction).
When an ally within 5 ft is hit by an attack, the warden may impose disadvantage on the attack roll.

Actions

War Pick.
Melee Weapon Attack: +4 to hit, reach 5 ft
Hit: 6 (1d8 + 2) piercing

Shield Bash (Recharge 5–6).
Target must succeed on a DC 12 Strength save or be knocked prone.

Description

The Wardens of Northern Province are a proud and ancient institution of peacekeepers and defenders of the ruling Clan Blackstone. Loyal, calm and cohesive, they carry out justice in the name of Blackstone. 

Monster Tags: Human

Habitat: ForestGrasslandHill

hjhudsonwriter

Comments

Posts Quoted:
Reply
Clear All Quotes