Medium or Small Humanoid (Wizard), Neutral
AC 13 (with Mage Armor)    Initiative +2 (12)
HP 27 (3d8 + 3)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 16 +3 +5
WIS 13 +1 +3
CHA 10 +0 +0
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions

Multiattack. The witch makes two Claws attacks or uses Spellcasting.

Claws. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Spellcasting. The witch casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At Will: Mage Hand, Prestidigitation,Shocking Grasp, Ray of Frost
1/Day Each (choose 4 of 7): Sleep, Ray of Sickness, Mage Armor (included in AC), Tasha's Hideous Laughter, Invisibility, Burning Hands, Witch Bolt

Bonus Actions

Alter Self.  As a bonus action, the witch can cause her fingernails to grow into claws.

Misty Step (1/day).  The witch can teleport up to 30 feet to an unoccupied space that she can see.

Habitat: Any

vetmandm

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