AC
13
(with Mage Armor)
Initiative
+2 (12)
HP
27
(3d8 + 3)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +5 |
| WIS | 13 | +1 | +3 |
| CHA | 10 | +0 | +0 |
Skills
Arcana +5, Perception +3
Gear
Component Pouch
Senses
Passive Perception 13
Languages
Common plus one other language
CR
1 (XP 200; PB +2)
Actions
Multiattack. The witch makes two Claws attacks or uses Spellcasting.
Claws. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Spellcasting. The witch casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At Will: Mage Hand, Prestidigitation,Shocking Grasp, Ray of Frost
1/Day Each (choose 4 of 7): Sleep, Ray of Sickness, Mage Armor (included in AC), Tasha's Hideous Laughter, Invisibility, Burning Hands, Witch Bolt
Bonus Actions
Alter Self. As a bonus action, the witch can cause her fingernails to grow into claws.
Misty Step (1/day). The witch can teleport up to 30 feet to an unoccupied space that she can see.
Comments