AC
15
Leather
Initiative
+1 (11)
HP
11
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Gear
leather armor, Spear, Longbow, Shield, dagger
Senses
Passive Perception 12
Languages
Common
CR
1/8 (XP 25; PB +2)
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Reactions
Threatening Weapon: While using their spears if an opponent moves into melee range they can use their Reaction to make an Attack of Opportunity against that target.
Description
The citizens of the northern cities train with spear, shield and longbow as part of their civic duties so as to be able to defend their city and lands in times of need.
Comments