Medium Humanoid, Chaotic Evil
Armor Class 15 Natural
Hit Points 71 (11d8 + 22)
Speed
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Condition Immunities Frightened
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shia Surprise: If Shia reaches 0 hp without being decapitated, he returns with full HP at the start of the next round. He will have advantage on all attack rolls for the first turn.

Death Eyes: Recharges on a 5 for 6.

One target within sixty feet must make a DC13 wisdom saving throw or be frightened for one minute. The target may repeat saving throws after each turn. 

50 ft speed if on all fours

Actions

Multiattack: If Shia uses Bite, he may choose another additional attack type during the turn. 

Bite: +7 to hit. One target within 5 feet, 2d8+4 piercing damage. 

Axe: +7 to hit. Within 20ft, hit 2d6+4 slashing damage. Outside of 60ft, roll attack with disadvantage. 

Knife: +7 to hit. Within 20ft, hit 2d4+4 piercing damage. Outside of 60ft, roll attack with disadvantage. 

Unarmed Strike: +5 to hit, within 5 feet one target. Hit 2d2+4 bludgeoning damage. 

Reactions

Dodge and Parry: While moving, only one player is allowed to use an attack up opportunity against him, no matter how many are eligible. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It's actual cannibal Shia LaBeouf. You'd better be ready because he'll whoop your ass. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JBlenn

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