Medium Humanoid, Chaotic Evil
AC 16 Natural Armor    Initiative +3 (13)
HP 98 (15d8 + 30)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 19 +4 +4
Immunities Charmed, Unconscious
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Traits

Shia Surprise!  Ten minutes after being reduced to 0 hit points Shia returns to life and regains 45 (10d8) hit points. Shia cannot use this ability if his head is removed or his body completely destroyed.

Actions

Death in his Eyes (Recharge 5-6).  Shia stares down on his prey, paralyzing them with fear. One creature within 30ft that can see Shia must make a DC16 Wisdom Save or be paralyzed for one minute. A paralyzed creature may attempt this save at the end of each turn.

Your Leg, It's Caught in a Beartrap. Shia sets a Hunting Trap (PHB p152.) If stepped on, a creature must take 1d4 Pierce damage.

Multiattack. Shia makes three Sharpening an Axe, Brandishing a Knife, or Actual Cannibal attacks.

Sharpening an axe. Melee Weapon attack: +8 to hit, reach 5ft., one target. Hit: 11 (1d8+6)

Brandishing a knife.  Melee or Ranged Weapon Attack: +7 to hit, reach 5ft. or range 20/60ft., one target. Hit 6 (1d4+3) piercing damage.

Actual Cannibal. Shia attempts to take a bite out of his prey. Melee Attack: +8 to hit, reach 5ft, one target. Hit: 7 (1d4+4) Necrotic damage. Shia regains hit points equal to this damage.

Bonus Actions

He Gets Down on all Fours.

Shia drops to all fours, and breaks into a sprint. Until the start of his next turn, his movement speed is increased 60 ft, but he cannot use Sharpening an Axe or Brandishing a Knife Attacks.

Reactions

Round of Applause:  A remarkable performance, this could bring a grown man to tears. Unfortunately, this is no ordinary grown man.

Shia sees a melee attack hurling towards him and gains a +2 to AC till the end of his attackers turn. If the attack misses, Shia makes a dodge to side, moving 10ft in any direction without provoking attack of opportunity. He then begins to slow clap, while staring down his attacker. This prompts the attacker to roll a DC13 Charisma Saving Throw. On fail, the attacker becomes Paralyzed as per effects of Death in His Eyes.

Legendary Actions

Normal Tuesday Night for Shia LaBeouf

Shia vanishes into the trees, only to reappear where he absolutely should not be. Chooses one creature he can see within 30 feet. That creature must succeed on a DC 15 Wisdom (Perception) check or suffer the following effects:

  • Shia teleports to an unoccupied space within 5 feet of the target.
  • The target is Frightened of Shia until the end of its next turn.
  • If the target is already frightened, it instead takes 2d6 psychic damage as the realization sets in:

This keeps happening. On a successful check, the creature spots him at the last second and can use its reaction to move up to half its speed without provoking opportunity attacks.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Songs tell of a creature that lives deep in the dark woods, spending its nights "killing for sport" and "eating all the bodies".

Even death itself holds no fear for the Actual Cannibal Shia Labeouf, as he is famed for his ability to shrug off wounds that would leave a mortal man dead and resume his attacks only minutes later.

"You're Walking In The Woods.

There's No One Around,

And Your Phone Is Dead,

Out Of The Corner Of Your Eye You Spot Him,

Shia LaBeouf"

 

- Robert of Cantor, Bard Extraordinare

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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