Medium Fey (Bugbear, Goblinoid), Chaotic Evil
AC 18    Initiative +2 (12)
HP 97 (15d8 + 30)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 15 +2 +2
Mod Save
INT 17 +3 +3
WIS 14 +2 +5
CHA 15 +2 +5
Skills Intimidation +5, Persuasion +5, Stealth +5, Survival +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common, Goblin
CR 5 (XP 1,800; PB +3)
Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Inspire Confidence. Allied goblinoids within 30 feet of the battlemaster who can see or hear it have Advantage on Wisdom and Charisma saving throws and gain a +1 bonus to attack and damage rolls.

Actions

Multiattack. The bugbear makes two Maul or Longbow attacks.

Maul. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage, and one allied creature who can see the battlemaster has Advantage on its next attack roll against the target of this attack before the start of the battlemaster’s next turn.

Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Command Subordinates (Recharge 6). Each ally within 60 feet of the battlemaster who can hear and understand it can use its Reaction to move up to its Speed and make one attack.

Reactions

Racial Pride. Trigger: An allied creature within 60 feet of the battlemaster who can hear and understand it makes a saving throw. Response: The creature has Advantage on the saving throw.

Habitat: ForestGrasslandPlanar (Feywild)Underdark

TheBooksDoctor

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