Medium Fey (Goblinoid), Chaotic Evil
AC 14    Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 17 +3 +5
CON 15 +2 +2
Mod Save
INT 13 +1 +1
WIS 15 +2 +2
CHA 11 +0 +0
Skills Perception +6, Stealth +7, Survival +4
Senses Darkvision 60 ft.; Passive Perception 16
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Bugbear’s Inspiration. Allied goblinoids within 15 feet of the huntsman who can see or hear it have Advantage on Wisdom and Charisma saving throws.

Actions

Multiattack. The huntsman makes two Jagged Dagger or Longbow attacks. If both attacks hit the same target, the huntsman has Advantage on the next attack roll made against the target before the end of the huntsman's next turn.

Jagged Dagger. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage. If the bugbear had Advantage on the attack roll, the target also has the Blinded condition.

Longbow. Ranged Weapon Attack: +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage.

Eye Scream (1/Day). Each ally within 30 feet of the huntsman who can hear and understand it inflicts the Blinded on attack rolls made with Advantage until the start of the huntsman's next turn.

Bonus Actions

Nimble Escape. The huntsman takes the Dash or Hide action.

Habitat: ForestGrasslandPlanar (Feywild)Underdark

TheBooksDoctor

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