Spellcasting. The [Fox] is a 3-level spellcaster. Its spellcasting ability is [10] (spell save DC 10, +2 to hit with spell attacks). The [Fox] has following [class name] spells prepared:
Cantrips (at will): [Druidcraft], [Produce Flame], [Mending]
1st level (5 slots): [Cure wounds], [Entangle], [Speak with Animals], [Faerie Fire]
2nd level (3 slots): [Pass without Trace], [Misty Step], [Silence]
Bite. +1 to hit, 1d6 damage. Target has Restrained condition under STR success DC 14. Range: 5 ft.
Claw. +2 to hit, 1d8 damage. Range: 5 ft.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Opportunity. When a hostile creature passes within 10ft. of the fox, the fox has the opportunity to move in the creature's path. The creature must stop and fight the fox-- no opportunity attacks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
SPELLS:
cantrips:
druidcraft- some small natural magic (flower bloom, leaves sprout, predict weather, etc.), produce flame- self-explanatory(20ft light, 10ft dim light), mending- fix a broken object
First level:
cure wounds- 1d8, entangle- creatures within 20ft radius of placement cannot move on fail of DEX saving throw DC 14. Continue rolling DEX each turn you're in radius, speak with animals, faerie fire- glowing woodland lights make any attack rolls against two selected creatures have advantage.
second level:
pass w/o trace-+10 stealth to everyone around you, misty step-teleport 30ft., silence- bubble in which no sound can be made
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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12/21/2025 4:20:55 PM
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Coming Soon
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