Small Beast, Any Good Alignment
Armor Class 13 Natural Armor
Hit Points 45 (10d8 + 4)
Speed
STR
9 (-1)
DEX
11 (+0)
CON
8 (-1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Condition Immunities Charmed
Senses Passive Perception 11
Languages Common Understand, not speak. Telepathically communicates with players.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The [Fox] is a 3-level spellcaster. Its spellcasting ability is [10] (spell save DC 10, +2 to hit with spell attacks). The [Fox] has following [class name] spells prepared:
Cantrips (at will): [Druidcraft], [Produce Flame], [Mending]
1st level (5 slots): [Cure wounds], [Entangle], [Speak with Animals], [Faerie Fire]

2nd level (3 slots): [Pass without Trace], [Misty Step], [Silence]

Actions

Bite. +1 to hit, 1d6 damage. Target has Restrained condition under STR success DC 14. Range: 5 ft.

Claw. +2 to hit, 1d8 damage. Range: 5 ft.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Opportunity. When a hostile creature passes within 10ft. of the fox, the fox has the opportunity to move in the creature's path. The creature must stop and fight the fox-- no opportunity attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

SPELLS:

cantrips:

druidcraft- some small natural magic (flower bloom, leaves sprout, predict weather, etc.), produce flame- self-explanatory(20ft light, 10ft dim light), mending- fix a broken object

First level:

cure wounds- 1d8, entangle- creatures within 20ft radius of placement cannot move on fail of DEX saving throw DC 14. Continue rolling DEX each turn you're in radius, speak with animals, faerie fire- glowing woodland lights make any attack rolls against two selected creatures have advantage.

second level:

pass w/o trace-+10 stealth to everyone around you, misty step-teleport 30ft., silence- bubble in which no sound can be made

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2025 4:20:55 PM
2
0
1
Coming Soon

Habitat: Forest

Sergeant_Bean

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