Medium Undead (Human), Lawful Evil
Armor Class 18 corrupted plate
Hit Points 225 (18d8)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +10, WIS +6
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Gear Great Hammer: melee weapon attack: +9 to hit reach is 5FT.one target HIT: 2d6+8 bludgeoning damage
Senses Passive Perception 16
Languages common, dwarvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude - if bartholomew is reduced to 0HP, he makes a con save with DC5+ the damage taken, unless the damage is radiant or a critical hit. on a success he drops to 1HP instead

Relentless Enforcer: Batholomew cannot be slowed or moved against his will unless he chooses to be. effects that would restrain or paralyze him instead reduce his speed to 0 until the end of his next turn.

Punishers Momentum: once per turn when bartholomew hits a creature that creature is  prone, grappled, restrained, or frightend, the attack deals an extra 3D^ bludgeoning damage.

Grave mind: bartholomew has advantage on saving throws against spells and magical effects

Actions

Multi Attack- Bartholomew geths three hits with his hammer

Frozen hammer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage.

Hammer Final Judgment: (Recharge 5-6) Bartholomew slams his hammer into the ground releasing necrotic force. Each creature of his choice within 15FT must make a DC16 Strength saving throw. failure takes 7d8 bludgeoning damage, knocked prone. on a success half damage not knocked prone-other undead creatures are not affected by this.

Break The Will: Melee weapon attack:Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. Target must suceed on DC16 Wisdomsaving throw or be frightend of bartholomew until the end of its next turn.

Bonus Actions

Relentless Advance: Bartholomew moves up half his speed without provoking opportunity attacks.

Crushing Grip: once creature grappled by bartholomew takes 3d6 bludgeoning damage and has disadvantage on strength or dexterity saving throw.

Reactions

Punish Defiance: when a creature within 5FT of bartholomew attacks a target other than him, bartholomew makes one great hammer attack against that creature.Frozen hammer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage.

Legendary Actions

bartholomew can take two legendary actions, chooosing from options below. only one legendary action can be used at a time and only at the end of another creatures turn.

Hammer Strike: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage.

Grave Step: Bartholomew can move up to 20ft this movement ignores difficult terrain.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bartholomew is not a mindless undead. he remembers his purpose perfectly. His armor is fused to the bone and sinew by necromatic bindings. He does not rage, boast or threaten- only corrects behavior. He may pause mid battle to deliver short calm statements- "running only extends the sentence." "you will comply." "pain teaches faster." when bartholomew falls his hammer drops first, then his body collapses, as if whatever animated him was bound to his weapon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadHuman

Habitat: Urban

lavenderdragon123

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