Large Humanoid (Minotaur), Chaotic Evil
Armor Class 18 Blood-Forged Plate
Hit Points 178 (17d8 + 85)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +10, CON +9, WIS +6
Skills Athletics +10, Intimidation +7, Perception +6, Religion +4
Damage Resistances Fire, Necrotic
Condition Immunities Frightened
Senses Darkvision standard for minotaur , Passive Perception 12
Languages Abyssal For chants and violent literature , Common, Minotaur Theros heavy use
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Champion of slaughter 

Once per turn, when the champion reduces a creature to 0 HP it gains 10 temporary hit points and can move up to half its health


Blood Frenzy 

The champion has advantage rolls against creatures missing any hit points 


Aura of Brutality 

Enemies within 10 feet take 5 necrotic damage at the start of their turn if they are bellow half health 


 

Actions

Multiattack 

The champion makes two Great axe attacks


Greataxe of Blood Oaths 

Melee Weapon Attack: +10 to hit, reach 10 ft., one target 

Hit: 17 (2d12 + 6) slashing + 7 (2d6) necrotic damage


Gore 

Melee Weapon Attack: +10 to hit, reach 5 ft., one target

Hit: 13 (2d8 + 6) piercing damage. If the target is Large or smaller, it must succeed on a DC 16 Strength save or be knocked prone  


War Cry of Mogis (Recharge 5-6)

Enemies within 30 feet must make a DC 16 wisdom save or be frightened until the end of their next turn 

Bonus Actions

Blood-Fueled Advance

The champion moves up to 15 feet toward a creature it can see.

This movement does not provoke opportunity attacks.

If the champion ends this movement within melee range of a creature below half HP, it gains 5 temporary hit points.


Mark for Slaughter

 (Recharge 5–6)

The champion marks one creature it can see within 30 feet until the end of its next turn:

  • The champion has advantage on its first attack against the marked creature
  • The marked creature has disadvantage on its first attack roll against the champion

Bloodletting Roar

Each enemy within 10 feet must succeed on a DC 16 Wisdom save or have disadvantage on its next saving throw before the end of its next turn.

 

Reactions

Punish the Wounded

When a creature within 5 feet of the champion that is below half HP makes an attack, the champion makes one Greataxe attack against that creature.


Relentless Pursuit

When a creature within 10 feet moves away from the champion, the champion can move up to 10 feet toward that creature without provoking opportunity attacks.


Die for Mogis (1/Day)

When the champion would be reduced to 0 hit points, it instead drops to 1 hit point and immediately makes one Greataxe attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A minitour with blood soaked and dyed fur, plates made of blood. This creature is a very aggressive one, it leads from the front, targets wounded enemies and NEVER retreats. Death before dishonor   

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

reaperjack84

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