Champion of slaughter
Once per turn, when the champion reduces a creature to 0 HP it gains 10 temporary hit points and can move up to half its health
Blood Frenzy
The champion has advantage rolls against creatures missing any hit points
Aura of Brutality
Enemies within 10 feet take 5 necrotic damage at the start of their turn if they are bellow half health
Multiattack
The champion makes two Great axe attacks
Greataxe of Blood Oaths
Melee Weapon Attack: +10 to hit, reach 10 ft., one target
Hit: 17 (2d12 + 6) slashing + 7 (2d6) necrotic damage
Gore
Melee Weapon Attack: +10 to hit, reach 5 ft., one target
Hit: 13 (2d8 + 6) piercing damage. If the target is Large or smaller, it must succeed on a DC 16 Strength save or be knocked prone
War Cry of Mogis (Recharge 5-6)
Enemies within 30 feet must make a DC 16 wisdom save or be frightened until the end of their next turn
Blood-Fueled Advance
The champion moves up to 15 feet toward a creature it can see.
This movement does not provoke opportunity attacks.
If the champion ends this movement within melee range of a creature below half HP, it gains 5 temporary hit points.
Mark for Slaughter
(Recharge 5–6)
The champion marks one creature it can see within 30 feet until the end of its next turn:
- The champion has advantage on its first attack against the marked creature
- The marked creature has disadvantage on its first attack roll against the champion
Bloodletting Roar
Each enemy within 10 feet must succeed on a DC 16 Wisdom save or have disadvantage on its next saving throw before the end of its next turn.
Punish the Wounded
When a creature within 5 feet of the champion that is below half HP makes an attack, the champion makes one Greataxe attack against that creature.
Relentless Pursuit
When a creature within 10 feet moves away from the champion, the champion can move up to 10 feet toward that creature without provoking opportunity attacks.
Die for Mogis (1/Day)
When the champion would be reduced to 0 hit points, it instead drops to 1 hit point and immediately makes one Greataxe attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A minitour with blood soaked and dyed fur, plates made of blood. This creature is a very aggressive one, it leads from the front, targets wounded enemies and NEVER retreats. Death before dishonor
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments