Armor Class 19 Natural armor
Hit Points 285 (30d10)
Speed 20 ft., Walk 20 ft.
STR
22 (+6)
DEX
14 (+2)
CON
19 (+4)
INT
21 (+5)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws CON +10, WIS +10, CHA +11
Skills Deception +11, Intimidation +11, Perception +10
Damage Resistances Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Frightened, Poisoned
Gear cold; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poison
Senses Truesight 120 ft., Passive Perception 20
Languages Abyssal, Infernal, telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Aura of Twisted Flesh.
Creatures that start their turn within 30 feet of the Chain-Sibriex must succeed on a DC 18 Constitution saving throw or suffer one of the following effects (Chain-Sibriex’s choice):

  • Speed reduced by half until the end of their next turn.

  • Disadvantage on attack rolls until the end of their next turn.

  • Take 14 (4d6) necrotic damage.

Living Chains.
The Chain-Sibriex is surrounded by animated, barbed chains. These chains can occupy other creatures’ spaces and can pass through solid objects as if they were difficult terrain.

Magic Resistance.
The Chain-Sibriex has advantage on saving throws against spells and other magical effects.

Regeneration.
The Chain-Sibriex regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn’t function until the start of its next turn.

Actions

Multiattack.
The Chain-Sibriex makes three attacks: two with Chain Lash and one with Warping Gaze.

Chain Lash. Melee Weapon Attack: +12 to hit, reach 30 ft., one target.
Hit: 15 (2d8 + 6) slashing damage plus 10 (3d6) necrotic damage, and the target is grappled (escape DC 18). While grappled, the target is restrained.

Warping Gaze.
One creature the Chain-Sibriex can see within 60 feet must make a DC 18 Constitution saving throw. On a failure, the creature takes 36 (8d8) necrotic damage and suffers a flesh warp:

  • Disadvantage on Strength, Dexterity, or Constitution checks (Chain-Sibriex’s choice) for 1 minute.
    On a success, the creature takes half damage and suffers no additional effect.

Chain Rend (Recharge 5–6).
All creatures restrained by the Chain-Sibriex take 45 (10d8) slashing damage. Each creature must then succeed on a DC 18 Constitution saving throw or gain one level of exhaustion.

Bonus Actions

Reel the Weak.
The Chain-Sibriex pulls one restrained creature up to 20 feet toward it and makes one Chain Lash attack against that creature.

Reactions

Sadistic Retort.
When a creature within 30 feet deals damage to the Chain-Sibriex, that creature must succeed on a DC 18 Wisdom saving throw or take 14 (4d6) psychic damage and be frightened until the end of its next turn.

Legendary Actions

The Chain-Sibriex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time.

Chain Strike. Makes one Chain Lash attack.
Warp Flesh (Costs 2 Actions). One creature within 30 feet must succeed on a DC 18 Constitution saving throw or be poisoned until the end of its next turn and take 18 (4d8) necrotic damage.
Unholy Command (Costs 3 Actions). All restrained creatures must immediately use their reaction to make one weapon attack against a target of the Chain-Sibriex’s choice.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheBattlingRouge

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