AC
16
hide armor, shield
Initiative
+2 (12)
HP
29
(5d8 + 6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Gear
Hide armor, handaxes, battleaxe, shield.
Senses
Passive Perception 10
Languages
Common
CR
1 (XP 200; PB +2)
Actions
Multiattack. The bandit makes 2 attacks.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage.
Handaxe. Ranged or Melee Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Description
Brigands rob travelers on roads or in the wilderness, sometimes in gangs lead by thugs, veterans or spellcasters. Not all brigands are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to brigandage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/2/2026 2:04:27 AM
|
0
|
0
|
5e
|
Coming Soon
|
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