Medium or Small Humanoid (Any Race), Neutral
AC 16 hide armor, shield    Initiative +2 (12)
HP 29 (5d8 + 6)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Gear Hide armor, handaxes, battleaxe, shield.
Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions

Multiattack. The bandit makes 2 attacks.

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage.

Handaxe. Ranged or Melee Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.

Description

Brigands rob travelers on roads or in the wilderness, sometimes in gangs lead by thugs, veterans or spellcasters. Not all brigands are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to brigandage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2026 2:04:27 AM
0
0
5e
Coming Soon

Monster Tags: humanoid

Habitat: Any

qwertyman2

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