Tiny Construct, Lawful Neutral
AC 13 Natural Armor    Initiative +2 (12)
HP 14 (4d4 + 4)
Speed 15 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 12 +1 +1
WIS 8 −1 −1
CHA 10 +0 +0
Skills Arcana +3, Perception +1
Immunities Poison, Psychic; Charmed, Frightened, Poisoned
Senses Passive Perception 11
Languages Binary
CR 1/2 (XP 100; PB +2)
Traits

AEON BIT

Tiny Construct, Lawful Neutral

Armor Class 13 (natural armor)

Hit Points 14 (4d4 + 4)

Speed 15 ft.

STR 8 (−1)  DEX 14 (+2)  CON 12 (+1)

INT 12 (+1)  WIS 8 (−1)  CHA 10 (+0)

Skills Arcana +3, Perception +1

Damage Immunities poison, psychic

Condition Immunities charmed, frightened, poisoned

Senses passive Perception 11

Languages Binary

Challenge 1/2 (100 XP)

Modular Knowledge Core

When you summon the Aeon bit, choose one ability check or tool with which you are not proficient. Roll a d4. While the Aeon bit is within 5 feet of you, you gain a bonus equal to the result of the roll on checks using that skill or tool.

Object Scan (1/day)

As an Action, the Aeon Bit can scan a single magical item or object it touches. This replicates the effects of the Identify spell.

Structural Rebind

The Mending cantrip can be used to restore the Aeon Bit’s hit points once every 8 hours. When you cast Mending on it, it regains 2d6 hit points. 

Actions

Logic Bomb

The Aeon Bit projects a fractal diagram into the mind of a creature it can see within 30 ft. That creature must succeed on an Intelligence saving throw (DC 13) or take 1d6 psychic damage.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Decimal Harmony (2/day)

The Aeon bit finds comfort in clean, symmetrical systems, especially base-10 numerals.

When you would take damage that would reduce you to a hit point total ending in 1–9, the aeon bit can use its Reaction if within 15 feet of you to stabilize you at a cleaner number. You instead drop to the nearest multiple of 10 above that number.

Example: You drop to 17 HP. The aeon bit intervenes, rounding you up to 20 instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/22/2025 2:53:02 AM
0
1
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Coming Soon
Sirbramz01

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