Armor Class
15
(natural armor)
Hit Points
52
(7d10 + 14)
Speed
40 ft.
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Damage Immunities
Necrotic
Condition Immunities
Charmed, Frightened, Petrified, Poisoned
Senses
Blindsight 60 ft., Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sewage weapons: any weapons that been lost within the area will instantly be added as weapons to the monsters attack. (For example:Fool's Maul Att+5 dam: D4 Bludgeoning damage)
SlimyBite: Weapon Attack: +5 to hit, dam2d6+4 Poison damage.
Description
As a giant cockroach that has developed the intelligence of human beings! Also, I think it might be glowing with some form of arcane energy that cannot be good!