The Alpha Pokemon. 10/Short Rest. If you were to fail a saving throw or were to be hit, you can choose to succeed or have the attack miss.
All-Mighty Sinnoh. You will always go first, you're unaffected by concentration spells, and cannot be permanently killed from conventional means. All traits that would stop the target from getting hit or suffering from a effect that you would have caused are nullified and cannot be used.
Ability. You have a extra trait.
Multi-type. Your resistances, vulnerabilities, immunities, Monster Sub-Type, and Monster Tags change depending on the [Plate] or Z-Crystal you are holding. If you're holding the Legends [Plate], you resist all damage types, and are immune to Poison, Acid, Force, Bludgeoning, Lightning, Thunder, Psychic, and Necrotic damage. You are also immune to the conditions Paralysis, Poison, being put to sleep, being frozen, and taking fire damage over time.
Multi-Action. Recharge (5).You can use The Original One three times. Each action must be a different action. This can only be used if three different actions are used.
The Original One. You can use any action that a monster with (Pokemon) (other than Nihil Light) in their name can use.
Multi-Bonus Action. Recharge (7). You can use The Original One three times. This can only be used if three different bonus actions are used.
The Original One. Recharge (1). You can use any bonus action that a monster with (Pokemon) in their name can use.
Multi-Reaction. Recharge (10). You can use The Original One three times. This can only be used if three different reactions are used.
The Original One. Recharge (1). You can use any reaction that a monster with (Pokemon) in their name can use.
Judgement. Recharge (7). Evocation Spell. range 120 ft.
You releases countless shots of light at the target. The target must roll a religion contest against your Wisdom and take 120 damage if they lose or half if they win. The type of damage dealt depends on the type of [Plate] you are holding, but if you're not holding a plate, you deal Radiant damage. If you're holding the Legends [Plate], you deal the most effective type of damage.
The Original One. Recharge (2 minutes). You can use any Legendary Action that a monster with (Pokemon) in their name can use.
Creation. 1 per ??? :You show flashes of places so foreign and extremely detailed that it defies all sense of what mortal men know. Roll 1d4 and create a egg that contains one of the creatures below. The egg will hatch after a certain amount of time passes. There will be signs on what will hatch affecting the space around the egg (the egg is small sized and has a HP and armor class of 5. The egg is white with green poke-a-dots around the egg). Something dangerous could happen if this egg is broken before it hatches, especial if it's broken while the signs of it about to hatch are showing.
1. Dialga (Pokemon) (Altered)
2. Palkia (Pokemon) (Altered)
3. Giratina (Pokemon) (Altered)
4. ???
Description
In its Normal-type form, Arceus is a white, equine Pokémon with an androgynous appearance. It resembles a qilin or centaur with a gray, vertically striated underside. The striated pattern also appears on the underside of its mane, tail, and face. Its four pointed feet are tipped with gold hooves. Its long mane juts away from its head, and its face is gray, with green eyes, red pupils, and a green circular pattern below its eyes. Arceus also has a streak of gold coloration on its head, which points upward. Its neck is fairly long, with two pairs of extrusions to the sides, and a flap-like feature on the neck's underside that is colored white like much of the body. Arceus also has a golden cross-like wheel attached to its body by its round abdomen. The wheel also has four green jewels attached to it. The pattern of striated gray of Arceus's underbelly continues past its waist. Its limbs have gray undersides and extrusions at the tops of the legs. Arceus's tail is similar to its mane in terms of shape and coloration. Despite its quadruped appearance, Arceus is capable of flight.
According to legend, it shaped the Pokémon universe using its 1,000 arms. Arceus has been referred to as the "Original One" in myths and legends and is generally considered one of the strongest Pokémon. Arceus is believed to be the creator of the Sinnoh and Ransei regions, the Pokémon world, and possibly, even the entire Pokémon universe. It also created eggs which the Pokémon of myth, Dialga, Palkia, and Giratina, hatched from, as well as another egg which the lake guardians, Uxie, Azelf, and Mesprit, hatched from. It could also recreate these eggs if it wanted to. Because of this, Arceus is thought to be one of the longest-lived Pokémon species, if not the oldest Pokémon in existence. Arceus is portrayed as having powers such as bringing back things that it once destroyed, making certain things vanish into thin air, halting time, and overturning the very laws of nature. In the same movie, it is said to "feed" off the energy of its Plates.
Arceus does not suffer fools gladly and will attack in a violent rampage if betrayed or deceived. It also holds long grudges if betrayed by those it considered friends. It is able to stop the destruction caused by a space-time void. Arceus has the power to not only calm Dialga and Palkia, but also destroy the Red Chain controlling them. It can release countless shots of light that disintegrate the landscape around it. Arceus can change its type at will to adapt to a situation through the use of its Plates or type-specific Z-Crystals. Arceus also has the power to split in two, creating a piece of itself to exist outside of its realm.
Arceus was known to care for and safeguard the planet in ancient times, protecting the world from cataclysms such as meteors, and it would show gratitude and compassion to those who treated it with kindness. In modern times, Arceus continues to watch over the world and wishes for people and Pokémon to work together in the face of adversity. Even when it is needed, it only gives hints on how to solve problems instead of directly interfering. Arceus can also give its blessing to other Pokémon through bolts of light, making them bigger and more powerful, as seen with the ancient hero's 10 Pokémon companions. This blessing is passed down through family lines, as seen with the descendants of the hero's Pokémon: the noble Pokémon and ride Pokémon worshiped by the people of Hisui.
Arceus transformed a normal cellphone into an Arc Phone, a device that allows humans to communicate with it through text messages. Arceus also has the power to appear in dreams and create a variety of Pokémon to serve as challenges. Arceus can give its blessing to a person it deems worthy, transforming their outfits into costumes known as arc suits.
Like the Pokémon it created, Arceus also resides in another dimension, a realm beyond time and space itself. There, it appears as a silhouette of golden light. It was also shown to be capable of human speech, stating that "Arceus" is simply the name humans call it. The ancient Sinnoh people worshiped it, referring to it as "almighty Sinnoh," "great Sinnoh," and "might of Sinnoh," with the term "Sinnoh" later on becoming the name of the region. The Diamond Clan and Pearl Clan also worshipped it, though they mistook Dialga and Palkia respectively for Arceus. In ancient myths, it is said that the Origin Ore, an ore of mysterious power, contains the power of Arceus itself.
In Alola, the Aether Foundation used Arceus's data, collected from myths and legends from Canalave City's library, during the Beast killer project to create the artificial Pokémon Sylvally Equipped with the RKS System, an Ability similar to Arceus's Multitype, it was developed to protect Alola from Ultra Beasts. However, the project was deemed a failure and was later abandoned, and Sylvally ability was sealed with a control helmet, which caused it to devolve and be renamed Type: Null.
Forms
Arceus has eighteen different forms, one for each type.
Thanks to its Ability, Arceus is capable of changing its form and type according to the Plate or type-specific Z-Crystal that it wields; its eyes, underbelly, face, hooves, snout, gems, and cross-like wheel all change color to match its current type.
Lair and Lair Actions
Hall Of Origin.
To reach this place, play the Azure Flute on a temple of worship. A glowing stairway to appear on the north side of the temple, which you must climb. After climbing the stairs, you will find yourself in the Hall of Origin. The Hall of Origin is a 120 ft. by 120 ft. by 10 ft. clear plate with markings on the floor.
While in the Hall Of Origin, you will be holding a Legends [Plate]. If a creature were to fall unconscious, you can expel them from the Hall of Origin.
Turn 1: All creatures (other than you) experience dizziness, giving disadvantage on all creatures first non initiative roll.
Turn 12: All creatures (other than you) experience dizziness, giving disadvantage on all creatures next roll.
Turn 24: All creatures (other than you) experience dizziness, giving disadvantage on all creatures next roll.
Turn 48: All creatures (other than you) must roll a Constitution saving throw (3) or fall unconscious.
Turn 60: All creatures (other than you) must roll a Constitution saving throw (5) or fall unconscious.
Turn 84: All creatures (other than you) must roll a Constitution saving throw (7) or fall unconscious.
Turn 120: All creatures (other than you) must roll a Constitution saving throw (11) or fall unconscious.
Turn 168: All creatures (other than you) must roll a Constitution saving throw (11) or fall unconscious.
Turn 240: All creatures (other than you) must roll a Constitution saving throw (11) or fall unconscious.
Every 7 Rounds After Turn 240: All creatures (other than you) must roll a Constitution saving throw (12) or fall unconscious.
Round 100: All creatures (other than you) are expelled from the Hall of Origin.
Previous Versions
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