Medium Undead (Demon), Chaotic Neutral
AC 20    Initiative +16 (26)
HP 4000 (4000d20)
Speed 50 ft.
Mod Save
STR 30 +10 +19
DEX 28 +9 +18
CON 30 +10 +19
Mod Save
INT 10 +0 +12
WIS 22 +6 +15
CHA 14 +2 +11
Skills Athletics +24, Insight +19, Perception +20, Sleight of Hand +10
Resistances Force, Poison
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Charmed, Exhaustion
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits

Compass Needle. Akaza is aware of any creature within 50ft of him with killing intent while also acting as blindsight and all creature doesn't gain advantage on attack roll while akaza is conscious. 

Decapitation Rule: in the event that the target that is 5% of there hp pool whilst targeting there neck this monster may die however that such damage is dealt somewhere else it can be regenerated.

Upper Demon Regeneration: in the event the demon is harmed and slashed in anyway that doesn't cauterized or stop regeneration the user can regenerate up to 50% of their hp when their turn starts.

Restless Demon Body! This creature requires no sleep or rest of any sort to remain conscious or at it's peak performance, they do not require it but they eat the flesh and blood of humanoids in order to gain any necessary nutrients, in exchange they cannot stand or feel sunlight without suffering massive damage.

Demonic Constitution. As a new generation of humanoid demons. Akaza has supernatural strength, infinite stamina and an almost indestructible body. Akaza gains advantage on Strength,Consitution and Dexterity saving throw  while having resistance to weapon attacks not made by magical or silver weapons.

Indomitable Will. Akaza gains an advantage on saving throw against being charmed frightened and being paralyzed.Akaza add his proficiency modifier to the roll 

Tyranny of the Sun. As soon as the Sun rises and makes contact with him Akaza losses 100 hit points every start of Akaza's turn. Spells such as daylight or magic items such as driftglobe will instead damage akaza 10 hitpoints at the start of his turn. While having disadvantage on attack rolls 

Damage Null. in the case Akaza takes 5 or less damage from an attack its treated as if he took none.

Actions

Multiattack. Akaza can make four attacks with Unarmed attacks or Air type. Akaza can make one Destructive death in place of Unarmed attacks or Air type

Soryu Strikes. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (8d6) Bludgeoning damage.

Annihilation Type. One creature in a 80-foot line originating from the Martial artist must make a DC 30 Dexterity saving throw. On a failed save, a creature takes 72 (12d12) force damage and is pushed up to 10 feet away from the martial artist. On a successful save, a creature takes half as much damage and isn’t pushed.

Disorder. Melee Spell Attack: +7 to hit, reach 15 ft. cone, multi-target. Hit: 15 (4d6 + 3) force damage. 50% force 50% bludgeoning

Air type. Melee Spell Attack: +20 to hit, reach 5 ft., one target. Hit: 40(all five hits) (4d4) force damage. Hits 5 time in one attack

Explosive Flurry. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 63 (8d12 + 15) force damage.

Thousand Wheels. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (6d6) force damage. knocks the target airborne if the target is hit with any move(excluding air type) they take double.

Eight Layered Demon Core. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (6d6 + 6) force damage. 

Bonus Actions

Soryu style Mastery: As a bonus action Choose one from the list below and one fist or air type attack receive that benefit.
Disarming Strike: If stuck the creature must make a Strength saving throw or beDisarmed of their current weapon
Knocking strike: if struck the creature must make a strength saving throw or be prone
Explosive Strike:  If Struck make a Strength Saving throw or be knocked 5ft or 20ft if failed by 5.
DC:25

Destructive strike. in the event that a strike doesn't hit it instead aims for the weapon if the target fails the dc it destroys the weapon wisdom save dc 25

Reactions

Compass Needle (Recharge 5-7). Akaza braces for an attack that he uses his compass needle to sense coming upon a melee or long range attack he instinctively swings his fists at the attack in the event its a melee its negated and he gets a free attack of soryu on the opponent if it doesn't hit the numbers its nonlethal in the event he swing on an magic effect that has a continuous effect, aoe, or the like no spare effects he gains no extra effect but doesn't take the damage 100 (2d100)

Legendary Actions

Akaza can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Akaza regains spent legendary actions at the start of its turn.

before Akaza can use annihilation type: punish he needs t have landed a sorry strike or from the reaction compass needle they are hit with an annihilation type meant to crush and destroy there bones 

Annihilation Type: Punish. One creature in a 80-foot line originating from the Martial artist. takes 34 (6d6 + 10) force damage. takes 72 (12d12) force damage  con save 40 on a failed save they take the shattered bones effect which make 50% of the damage taken by the target get removed from the total hp

Final Form: Blue Silver Chaotic Afterglow. One creature in a 80-foot line originating from the Martial artist must make a DC 50 Constitution saving throw on a success the enemy take half damage in the event that some who needs to make this save has the ability of sight beyond sight then instead of a con they can use a dexterity and a use of this sight beyond sight with advantage. On a failed save, a creature takes 90 [(30d6) force damage. takes 900 (100d10) force damage  con save 40 on a failed save they take the shattered bones effect which make 50 damage taken by the target get removed from the total hp. hits ten times in one attack however it cost Akaza 1000 of his maximum hp for 12 hours

 

Mythic Actions

Technique Development: Compass Needle. once 3/5/8/10 turns elapse akazas abilities gain progressively larger buffs. at 3 rounds akazas damage gets a +10 to his damage. at 5 rounds it becomes a +15 and ignores resistances. at turn 8 he gains resistances to all damages and a +20 to his damage. on round 10 he gains the ability to pierce immunities and a +30 to his damage.

Habitat: Swamp

christianzukus

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