| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +10 |
| CHA | 9 | −1 | −1 |
Frozen whip: the whip valeria weilds deals an additional 1d6 cold damage, and target must suceed on DC15 Strength saving throw or be knocked prone.
Cold aura: creatures within 10 feet of valeria take 5 cold damage at the start of their turn.
undead fortitude: as long as valeria has atleast 1 hit point, she can resist death by making a constitution saving throw when reduced to 0.
Multiattack. valeria makes two attacks with her ice whip or great axe.
ice Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the valeria.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
frozen prison (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
cold snap: when a creature is within 5ft of valeria hits her with a melee attack, she can use her reaction to deal Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
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