Large Plant (Fungus), Unaligned
Armor Class 16 Natural Armor
Hit Points 70 (7d10)
Speed 30 ft., climb 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Blindsight 40 feet (blind beyond this radius), Passive Perception 1
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fungal Spreading. any creature the fungus kills becomes a Fungal Zombie under the Unending Fungus' control and the Fungus regains 5 hit points. every time the fungus deals poison damage to a target, the target is poisoned. while poisoned in. this way, the target takes 1 poison damage at the start of it's turns.

Actions

vine. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 10 bludgeoning damage plus 5 poison damage and the target is grappled. until this grapple ends, the target takes 5 bludgeoning damage and 5 poison damage at the start of it's turns. the Fungus has 10 vines that can each grapple 1 medium or smaller target and the Fungus can pull a target 5 feet towards it as a bonus action.

poison spray. Ranged Weapon Attack: +4 to hit, range 20/100 ft., 4 targets. Hit: 15 poison damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

an Unending Fungus is a mass of plant matter with vines and holes. the holes create fungal spores and Unending Funguses control hordes of Zombie Funguses.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

bananalordsupreme

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