Fungal Spreading. any creature the fungus kills becomes a Fungal Zombie under the Unending Fungus' control and the Fungus regains 5 hit points. every time the fungus deals poison damage to a target, the target is poisoned. while poisoned in. this way, the target takes 1 poison damage at the start of it's turns.
vine. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 10 bludgeoning damage plus 5 poison damage and the target is grappled. until this grapple ends, the target takes 5 bludgeoning damage and 5 poison damage at the start of it's turns. the Fungus has 10 vines that can each grapple 1 medium or smaller target and the Fungus can pull a target 5 feet towards it as a bonus action.
poison spray. Ranged Weapon Attack: +4 to hit, range 20/100 ft., 4 targets. Hit: 15 poison damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
an Unending Fungus is a mass of plant matter with vines and holes. the holes create fungal spores and Unending Funguses control hordes of Zombie Funguses.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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