Medium Humanoid (Cursed), Any Evil Alignment
AC 16    Initiative +5 (15)
HP 78 (10d8 + 34)
Speed 40 ft.
Mod Save
STR 19 +4 +7
DEX 14 +2 +2
CON 19 +4 +7
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 9 −1 −1
Skills Athletics +7, Perception +5
Immunities Charmed, Frightened
Gear Greataxe
Senses Passive Perception 15
Languages Abyssal
CR 5 (XP 1,800; PB +3)
Traits

Night garden tactics. While in combat, if Beserker Iggle Piggle is forced to make a saving throw by a spell or effect that either Vampire Makka Pakka, or Sorceress Upsy Daisy has casted, then the saving throw is made with advantage.

Actions

Multiattack. The berserker makes two attacks, using Greataxe and cursed bolt in any combination.

Greataxe. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage, plus 10 (3d6) Thunder damage to the target or another creature within 5 feet of the target.

Curse Bolt. Ranged Attack Roll: +7, range 30/120 ft. Hit: 18 (4d6 + 4) Necrotic damage, and the target’s Speed decreases by 5 feet until the start of the berserker’s next turn.

Bonus Actions

Frenzied Rush. Each ally within 30 feet of Berserker Iggle Piggle can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks. The berserker can also move up to half its Speed without provoking Opportunity Attacks.

Habitat: Any

Twine

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