Armor Class
16
Hit Points
75
(2d6 + 2)
Speed
20 ft.
STR
10
(+0)
DEX
9
(-1)
CON
13
(+1)
INT
3
(-4)
WIS
8
(-1)
CHA
4
(-3)
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Abyssal understands but can’t speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multi-Attack X2
Soulburst Revolver. Ranged Weapon Attack: +8 to hit, range 50/150 ft., one target. Hit: (1d10+1d6) lightning and necrotic damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6+2) piercing damage.
Death Burst. When the gremlin is reduced to 0 hit points, each creature within 5 feet takes (1d6+1d6) acid and fire damage.
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