Pack Tactics. The Armen has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Stealthy Cavers. The Armen has advantage on stealth checks while in a cave.
Short Sword. Melee Weapon Attack: +3 to hit, reach 5 ft, 1 target. Hit: 4 (1d6 + 1) slashing or Piercing damage.
Short Bow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., 1 target. Hit: 6 (1d6 + 3) Piercing damage.
Expert Dodgers. The Armen can take the dodge action for free at the end of their turn.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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