Medium Or Small Humanoid, Any Alignment
Armor Class 14 Leather
Hit Points 7 (2d6)
Speed 30 ft., Climb 15 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
9 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5
Skills Acrobatics +16, Stealth +17
Gear Short Sword, Short Bow, Leather Armor
Senses Darkvision, Passive Perception 14
Languages Common, Deep Speech
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Armen has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. 

Stealthy Cavers.  The Armen has advantage on stealth checks while in a cave.

Actions

Short Sword. Melee Weapon Attack: +3 to hit, reach 5 ft, 1 target. Hit: 4 (1d6 + 1) slashing or Piercing damage.

Short Bow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., 1 target. Hit: 6 (1d6 + 3) Piercing damage.

Bonus Actions

Expert Dodgers. The Armen can take the dodge action for free at the end of their turn.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Minion

Finn_Gillen

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