Large Construct, Unaligned
Armor Class 23
Hit Points 41 (6d12 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
15 (+2)
INT
3 (-4)
WIS
3 (-4)
CHA
5 (-3)
Damage Vulnerabilities Acid, Cold, Thunder
Damage Resistances Fire, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks
Damage Immunities Lightning, Necrotic, Poison, Psychic, Radiant
Senses Passive Perception 11
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Spidercrawl.

Actions

Multiattack: The construct makes 2 attacks. Either two lash attacks or one lash attack and one barb shot ranged attack

Action Melee Attack. Slash, melee attack: +10 to hit, range, 10ft, 1 target. Hit: 6(1d8+4) slashing damage. (When heated with fire of any kind this attacks deals an extra 2d6 fire damage. When charged with electricity or lightening this attack deals an extra 2d6 shock damage)

Action Ranged Attack. Barb Shot: +7 to hit, range 60/180 ft., 15ft cone. Hit: 17 (5d6+5) piercing damage. DEX Save 17, successful save takes half damage, failed takes full damage. (When heated with fire of any kind this attacks deals an extra 2d6 fire damage. When charged with electricity or lightening this attack deals an extra 2d6 shock damage)

Legendary Actions

The Barbed Construct takes 3 legendary actions per day.

Legendary Action Name (Costs 1 Actions). Strangle: The Barbed Construct lashes out with it's "head" and grapples one target around the neck and begins to strangle them. The target must succeed on a DEX 17 saving throw or become grappled. The target must succeed on a CON 17 Saving Throw or become unconscious and be strangled to 0 hit points. The target may perform a STR 17 check to break free from the constraint. (When heated with fire of any kind this attacks deals an extra 2d6 fire damage. When charged with electricity or lightening this attack deals an extra 2d6 shock damage).

Constrict: The Barbed Construct slings its body around the target grappling them. Target must succeed on a DEX 17 Saving Throw or become grappled and pinned within the constructs body. The construct then begins to constrict its body around the target dealing 4d8 bludgeoning damage at the end of all of its turns. The target may make a STR 17 Check to break free from the body of the construct. If this actions reduces the target to 0 hit points, the target dies. (When heated with fire of any kind this attacks deals an extra 2d6 fire damage. When charged with electricity or lightening this attack deals an extra 2d6 shock damage).

Entrap: The Barbed Construct uses its "legs" to create a foot snare to entrap the target. The target must make a DEX 15 Saving Throw or become grappled and knocked prone. (When heated with fire of any kind this attacks deals an extra 2d6 fire damage. When charged with electricity or lightening this attack deals an extra 2d6 shock damage).

Description

The Barbed Construct was made from the uses of magic. Made from strands of barbed metal and wire, this construct has no visible face and its body resembles that of a coil or spring and its head forms a noose. With three legs one forming another noose and the others acting like spiked feet. Originally created by a dark wizard known only as M.C. Raven, this construct is primarily used in trap settings and crowd control scenarios. 

Monster Tags: construct

Habitat: CoastalDesertForestGrasslandHillMountainUnderdarkUrban

Balorsonofbran

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